Thursday, March 24, 2011


This is the development blog for our IMGD 4000 game "Death by Owl". We are a small team of students at Worcester Polytechnic Institute building, and designing this game using Unity. Stay tuned for more updates as the next 7 weeks progress.

Hammerspace Studios:
John Andrews - (Technical Developer) Chris Daley - (Artistic Developer) Kevin McManus - (Technical Developer) Jonathan Saunders - (Artistic Developer) Peter Worrest - (Technical Developer)

To view our game design doc -> [Link]

Some concept art:

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