This is the development blog for our IMGD 4000 game "Death by Owl". We are a small team of students at Worcester Polytechnic Institute building, and designing this game using Unity. Stay tuned for more updates as the next 7 weeks progress.
Hammerspace Studios:
John Andrews - (Technical Developer) Chris Daley - (Artistic Developer) Kevin McManus - (Technical Developer) Jonathan Saunders - (Artistic Developer) Peter Worrest - (Technical Developer)
To view our game design doc -> [Link]
Some concept art: