Wednesday, April 27, 2011

Beta Release

Alright, so for this release we've added Multiplayer capabilities. There's still some bugs (heh, heh) but we should have those ironed out for next week.

Play the game here: http://users.wpi.edu/~jfandrews/beta/WebPlayer.html

Monday, April 11, 2011

Alpha Release

Well, here it is: http://users.wpi.edu/~kmcmanus/DeathByOwl/Alpha/WebPlayer.html

What we've done here is concentrated on the User Experience - the player can move about, dash with the Left Shift, and push other bugs around with Space.  Additionally, Food has been added, and the AI Bugs have been refined.

Level Designs!

Here's some potential level designs we've been working on:


And later today - the Death By Owl Alpha Release!


Monday, April 4, 2011

Pre Alpha Release

Well, here it is: http://users.wpi.edu/~kmcmanus/DeathByOwl/PreAlpha/WebPlayer.html

What's been done?  The owl's state machine is up and running, with some states implemented.  It Glides about, and swoops down at one of the bugs.

The bugs are there, and can occasionally be seen walking towards mushrooms.  But that's not finished yet.

And finally, tiny fireflies flock about, lighting the terrain.