Alright, so for this release we've added Multiplayer capabilities. There's still some bugs (heh, heh) but we should have those ironed out for next week.
Play the game here: http://users.wpi.edu/~jfandrews/beta/WebPlayer.html
Wednesday, April 27, 2011
Monday, April 11, 2011
Alpha Release
Well, here it is: http://users.wpi.edu/~kmcmanus/DeathByOwl/Alpha/WebPlayer.html
What we've done here is concentrated on the User Experience - the player can move about, dash with the Left Shift, and push other bugs around with Space. Additionally, Food has been added, and the AI Bugs have been refined.
What we've done here is concentrated on the User Experience - the player can move about, dash with the Left Shift, and push other bugs around with Space. Additionally, Food has been added, and the AI Bugs have been refined.
Level Designs!
Here's some potential level designs we've been working on:
And later today - the Death By Owl Alpha Release!
Monday, April 4, 2011
Pre Alpha Release
Well, here it is: http://users.wpi.edu/~kmcmanus/DeathByOwl/PreAlpha/WebPlayer.html
What's been done? The owl's state machine is up and running, with some states implemented. It Glides about, and swoops down at one of the bugs.
The bugs are there, and can occasionally be seen walking towards mushrooms. But that's not finished yet.
And finally, tiny fireflies flock about, lighting the terrain.
What's been done? The owl's state machine is up and running, with some states implemented. It Glides about, and swoops down at one of the bugs.
The bugs are there, and can occasionally be seen walking towards mushrooms. But that's not finished yet.
And finally, tiny fireflies flock about, lighting the terrain.
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